: Black Isle
: 4 CDs
Req. : Pentium or equiv. 233mhz, 64MB RAM, 400MB HD, Win9x
Machine : AMD Athlon 1.33ghz, 384MB RAM, Elsa GeForce3 64MB, Win98.
Have you ever wanted to be immortal? Ever wondered
how it would be like to wake up even after you die? If so, Planescape: Torment
has the answers to your burning questions. No, its not an afterlife simulator,
it an RPG based on the D&D Planescape multiverse, which means that there are several universes and each
universe has its own rules. The game takes place in a "city" called
Sigil. I use quotations because it doesn't seem like a city, seems more like a
bazaar or a shanty town. People from all over the place come to gather and
trade. They call Sigil the city of doors because of its many portals to other
universes. The story begins with you controlling the protagonist of the game,
The Nameless One (AKA TNO, I'll use an abbreviation for the sake of brevity).
You wake up in a mortuary and find out that your mind has been wiped clean of
any memory you previously had. You also meet a friendly talking skull who proves
to be a valuable party member. You later find out that you're immortal and thus
begin your epic quest to self-discovery and find out whether immortality is a
gift or a curse. This game is one of the very few that doesn't have a clichéd
storyline, IE save the world and kill bad guy. Throughout the game you'll meet strange party
members, interact with creatures from another universe, gain new skills, and
also learn about the pasts of you and your companions.
The game is, of course, a Dungeons and Dragons game so expect different methods
of leveling up and initiating combat. Even if it is a D&D game, combat is
fought the same way as with any other RPG. The only difference is the way it is
handled. Now I'm no D&D expert, so I'm going to give you a very general
explanation. Your character rolls a "hit dice" which is a ten sided
dice and it is rolled against an opponent's. Depending on armor class and such,
whoever rolls highest gets to wins over the lower dice and scores the hit. Yes I
know its complicated, but you don't need to know it to play. As for leveling up,
you do it by killing monsters and finishing quests. In this game, finishing
quests give you more experience and gives you a chance to remember some of your
memories. When you do level up, you are given a skill point to use on your
skills (charisma, strength, dexterity, wisdom, and intelligence) and also a
combat skill point which you can use to improve combat skills (sword, axe,
etc.). You can only spend combat points by talking to a trainer. Now onto the
game's interface. This game boasts one of the easiest and friendliest interfaces
I have ever seen. There are very few buttons and they are easily accessed
through the bottom navigation bar. The automap is one of my favorite features.
Unlike Baldur's Gate's automap, PST's automap marks all the important locations,
such as: stores, taverns, people's houses, entrances, places of interest, etc).
It also allows you to mark locations on the map! So if you stashed your treasure
somewhere, you can mark it so you don't forget the location! This feature is a
big plus in my book, it's very annoying when you have to search the whole map
for a store or an inn.
offers improved graphics over Baldur's Gate, despite the fact that it is powered
by the Infinity Engine, the very same that BG uses. The characters are larger in
appearance and are more detailed. You can actually see The Nameless One's scars.
One thing that did stand out was the spell graphics and animations. When a spell
is cast, it creates a Final-Fantasy-like feeling to it. When higher level spells
are cast, all characters freeze while the spell takes place and it offers some
brilliant special effects like screen shakes and camera angle shifts. This game
offers some of the best special effects I have ever seen in any D&D game,
Baldur's Gate's special effects are garbage compared to PST's. The sound is
nothing really incredible, its the usual for any RPG game, some voice acting
here and there, some explosions, etc.
While I did
enjoy every minute of the game, I found a few annoying moments. The game's load
times are extensive. Moving to a new area takes 20 - 30 seconds (based on my
PC's performance). The game also loads when a spell is about to take place and
when something happens like a character transformation. The CD swapping is also
annoying especially when you have to jumble between 3 CDs. Other than these
relatively small problems, the game was absolutely perfect.
Unique story, interesting
characters, great graphics, and top notch voice acting.
Long and frequent load times, lots
of CD swapping
This game is a perfect example
of extraordinary creativity and vision. No self-respecting gamer should be
without it, period.