Make your own free website on Tripod.com

- Breath Of Fire 4

- Chrono Cross

- Final Fantasy VII

- Final Fantasy VIII

- Final Fantasy IX

- Final Fantasy Series

- Front Mission 3

- Hoshigami

- Legend Of Dragoon

- Legend Of Mana

- Lunar 2: Eternal Blue

- Star Ocean 2

- Thousand Arms

- Vagrant Story

- Valkyrie Profile

 

- Summoner

- Final Fantasy X

 

- CRPGs in General

- Baldur's Gate II

- Deus Ex

- Diablo II

- Dungeon Siege

- Icewind Dale

- Morrowind

- Planescape: Torment

- System Shock

- Ultima VII

- Wizardry 8

 

- Final Fantasy 6

- Final Fantasy 7

- Final Fantasy 8

- Final Fantasy 9

- Final Fantasy 10

- Dragonball Z RPG

- SNES RPGs

- Chrono Trigger

 

- Award's We've Won

- Downloads

- Join Us

- Banners

- Sign Guestbook

- View Guestbook

 

- The Dream is Over

- Devoted's Spot

- FF Hangout

- RPG Radar

- Absolute Perfection

- RPG 101

- RPG Heaven

- Foxwolf's RPG Den

- RPG Reactor Forums

 

 

 

 

 

                      Vagrant Story Hints and Cheats

Unlimited human class experience for your weapons:
Early in the game, immediately after defeating the Minotaur Boss and receive the Chain ability, an attack dummy will appear in the save room outside the Minotaur's lair. The dummy not only gives you points toward learning new battle abilities, gained by chaining your attacks. It also gives human class experience to the weapon you are using as you attack the dummy. It gives the human class experience at the same rate you would get if you were attacking a real human class enemy.

Rare Grimoires for five different spells in one location:
At the Sinner's Corner save point/teleport/room and the four rooms immediately surrounding it is a phantom class enemy called the Dark Eye. After a Dark Eye is defeated it may drop a Grimoire for one of five different, rare, warlock class spells. Those spells are Solid Shock, Lightning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note: that these Rare Grimoires are dropped very infrequently, and some time is needed to get them.

Combining:
When two items that are exactly the same are combined, the resulting item will be the same type of item, but will have higher stats. For example, if you have two identical short swords and combine them, you will lose those two short swords and get a new third short sword, with slightly higher stats.

Save MP when healing:
Cast the healing spell when you are in battle mode. This will give you more HP than just healing when in normal/relaxed mode.

Easy training dummies:
Note: This feature works best with a controller with an auto-fire feature. When hitting a dummy just keep pressing Circle. Only do this for about ten minutes or else he will die and you will just open and close your battle sphere. Then, exit two or more doors to replenish the dummy's health after you kill him and do it again. Note: Kill all enemies in the room first.

Training dummies:
Throughout the game you will find training dummies near save points. These training dummies allow you to practice combos and power-up your weaponry. The locations of the training dummies are as follows.

Wine Cellar, "Blackmarket": Human dummy
Wine Cellar, "Worker's Restroom": Human dummy
Abandoned Mines B1, "The Dark Tunnel": Beast dummy
Catacombs, "Hall of Sworn Revenge": Undead dummy
City Walls North, "From Boy to Hero": Phantom dummy
City Walls South, "The Boy's Training Room": Dragon dummy
Town Center East, "Gharmes Walk": Evil dummy

Weapon and shield combinations:

Combine two Hangane Dubble-Blades to get a Hangane Halberd (Weapon)
Combine two Nodachis to get a Rune Blade (Weapon)
Combine two Khopeshes to get a Wakizashi (Weapon)
Combine an Oval and a Heater to get a Knight (Shield)

Hint: Defeating the rock opponent:
Before fighting the rock opponent, take out the club and shield and enter the room. Do not go down the stairs. Instead, go all the way to the right, next to the pillars, and jump off. This will allow you to kill him easier.

Easy Boss battles:
Have Instill in your chain abilities. Attack normal enemies chaining Instill and another ability. Do this until your weapon's Phantom Points are full. Switch your weapon and repeat this process. When all of your weapons are full, fight the Boss. At this point, switch your chain abilities so that you have Phantom Pain in your arsenal. Attack the Boss with your first weapon, using the Phantom Pain chain ability. Switch your weapon. Repeat the process. Since most weapons have around 100 PP, this makes quick work of almost any Boss.

Easy Dragon battles:
In order to defeat any Dragon Boss (Wyverns, Dragon, Earth Dragon, etc.) easily, it is important to run up as close as possible (in the case of Dragons, you can get under their heads) and stay there. The Dragons' only powerful moves are long range (fire, acid breath) and they cannot hit a close target. Be wary about casting Degenerate, because they are smart enough to know that they have lowered powers and will evade attacks better. Also, make sure you use proper affinity defense commands and chain attacks.

The Holy Win:
The last Boss has a weapon called the Holy Win, that is in the shape of the "Rood". You also can get this weapon. During a reply game, enter the Iron Maiden and defeat Asura on the third floor. Next, go back down the Iron Maiden until you get to the door to the second floor. Now, use magic or Break Arts to lower your HP to below 150. Then, enter the second floor. You have new enemies to face, so be ready. When you get to the room that takes you to the third floor, you will see an enemy holding the weapon. Kill him and you may get it. If not, go to the third floor and back to try again. Remember to keep your HP under 150 and use Break Arts as needed.

The Hand of Light:
Your first Boss in the game is the Mighty Minotaur. He has a big mace called The Hand of Light, which you can get. After you find the Stock Sigil later in the game, return to the place where you battled the Minotaur to find his Zombie. He respawns, just like any other enemy. Kill him repeatedly and you may be rewarded with his weapon.